

They stop at the first puzzle, which controls a drop-bridge that further passage into the mountain. There is an iron ore vein in the bottom area of the first section. Delphine and Esbern run ahead, allowing the Dragonborn to look for loot. Upon entering into the caverns, there will be an encounter with several more Forsworn, including a Forsworn Briarheart. The attacking dragon may be as high as an ancient dragon, even if the Dragonborn is low level. The dragon might attack both the Dragonborn and their allies, as well as the Forsworn. If they are not killed initially, they will attack from above with Ice Spike on the way into Karthspire (Sky Haven Temple).Ī dragon may also spawn at the camp, on some occasions, increasing the chaos in the camp. Note: The lower wooden bridge continues up the hill to the other side where there are more Forsworn. They say that the Dragonborn must go to Alduin's Wall, which is in Karthspire, located in Sky Haven Temple. The Dragonborn may travel with Delphine and Esbern, or meet them at the Karthspire.Īrriving in Karthspire or meeting up at the entrance to the Karthspire camp, the group will encounter a number of leveled Forsworn and a Hagraven. We need to go to Sky Haven Temple to find Alduin's Wall and see what it can tell us." Objectives Īfter the Dragonborn and Esbern arrive at Riverwood, they meet with Delphine at the Sleeping Giant Inn. He believes that the secret to defeating Alduin will be revealed on Alduin's Wall, an artefact created by the ancient Blades. It is more dark than the other sections as it is located underneath the temple in caves."I found the Blades Loremaster Esbern and brought him to Riverwood to talk to Delphine. The treasure room is filled with crystals and gold and bronze statues. Upon entering the treasure room, an evil demon monkey can be seen standing high above the entrance however this monkey is not an obstacle. Occasionally, the player will encounter the treasure room section, which can be accessed by either the temple path or a zipline (however the zipline can only be accessed from the gold vine slide). Then, there is a main temple section that the player will usually enter at around 1000-1500m distance, which has a main temple path and has obstacles such as statues and crocodile-infested rivers. The gold vines always head downwards to the forest floor. The mossy green vines from Lost Jungle are now colored with a golden color, which could possibly be sap, which act like slides. The dead grey vines always head upwards into the treetops. Here the player runs on huge old, dead grey vines, avoiding obstacles including missing sections of the vines, giant snakes, y-turns (but no t-turns) and carnivorous plants as obstacles. The first section the player will ALWAYS encounter after running out of this temple after taking the idol is the rainforest. The temple in the jungle is also there and remains overgrown.


Naturally it features the same jungle, huge vines, giant snakes, enormous venus flytrap-like carnivorous plants, "demon crocs", and temple remains as obstacles. Fall Jungle is a map (runway) that is a autumn-themed version of Lost Jungle.
